New Game Info Summary For Tonight

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GDC Europe 2010 Ends With Record Attendance, Confirms 2011 Return

The Game Developers Conference Europe 2010 has concluded a second successful year, confirming record overall attendance across paid attendees, media, speakers and exhibitors to the August 16th-18th show.

At the same time, organizers have revealed a return to Cologne, Germany for a third GDC Europe show — again opposite GamesCom — on August 15-17, 2011.

Produced by UBM TechWeb Game Network, organizers of the leading worldwide Game Developers Conference series, GDC Europe is the largest professionals-only game event in Europe, presenting the latest trends and technology in all aspects of the online gaming space for developers, consumers, publishers and trade professionals.

Highlights of day two and three major talks at the show, reported by sister website Gamasutra.com, include the following notable talks:

Day Two

-In the day's first keynote, Heiko Hubertz, CEO and founder of Bigpoint, advised attendees that to conduct business in America as a European company, the time to do it is “right now.” Throughout the talk, Hubertz elaborated on the differences between the U.S. and European markets and educated the audience about how to be successful in America as a European, based on Bigpoint's experience there. Hubert advised “There are only two existing markets in America, the console market and the Facebook market.”

-In his keynote, Killzone developer Guerrilla Games' managing director Hermen Hulst discussed his studio's genesis, and its successes and failures in evolving into a Sony-owned AAA console powerhouse. Hulst began with the mantra: “to survive and to grow… you need to consistently improve yourself. He took attendees through examples of how Guerrilla's experiences have informed their history and the key decisions made from the time Sony signed the title that would become Killzone through to today. Plus, he revealed the studio is expanding to work on a “game with a scope and a level of ambition that once again makes us nervous” — specifically a “brand new IP.”

Via gdconf

Browser Game Pick: Liferaft: Zero (Mikengreg)

liferaft.PNG

Absolutely adore this one, up until the point where I got horribly stuck. Liferaft: Zero is set in a testing facility, where little girl clones are made to run, jump and swing their way around dangerous chambers.

It's all got an incredibly vibe to it, and there are lots of little details here and there that make it all the entertaining – the scientists watching you from behind glass, sipping on cups of tea every now and again; The dialogue changing depending on how many girls you've managed to kill; The blood-stained spikes which get and soiled as you fail that swing for the umpteenth time… it's lovely stuff.

I managed to get hopelessly stuck on Trial 21, which tells you to hold up to achieve enough speed to reach the bell, but I couldn't for the life of me work out how that particular mechanic works. Still, I'm sure you lot will manage to work it out in an instant, and I'm just being incredibly stoopid.

It's here! Go play.

Via indiegames

ZBrush 4 released

Pixologic, Inc., makers of the award winning ZBrush is pleased to announce the latest release software in the Pixologic line – ZBrush Version 4 for Win and Mac!

ZBrush is the leading 2D/3D digital sculpting application for artists today and is used…

GameSpot : LittleBigPlanet 2 Interview : Alex Evans

Gamespot chats up the technical director of Little Big Planet 2 at GamesCom 2010.

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