“Ah, a simple FPS, killing zombies is anything new.” Then my friend, there is where many were mistaken. In fact, it is a shooter where you killing the undead, but the “hole is further down.” Techland scheme promises an RPG in this game, that’s right! You will be able to pass the level and gain new skills by killing the brain-eaters!
The environment is open, you can go anywhere you wants during the game, that famous RPG routine of going to gain some levels before proceeding to a more difficult task. As I said before, Dead Island is a paradise island.
Certainly, you do not usually find many machine guns, bazookas and rifles in a holiday resort, right? Well, the game will put its focus on common objects for personal defense, or it will force you to use tables, chairs, pieces of glass, among other objects to defend yourselves against the zombie infestation. This does not mean you will not find a handgun lost near dead body of a security, but is rare to find one. Dead Island still promises a cooperative multiplayer mode for up to four people.
See What says about the game the new PSM3 magazine [1] “Deep in the jungle Ope, our tribal guide, is meant to be taking us to a boat. Sadly, Ope’s lost his mind. Inches from the vessel, he starts wandering in circles, so we do what any survivalists would: phone the game’s PR. The PR phones the developer, who has a workaround: go to the opposite end of the level, get a car, drive back, and gently nudge Op? towards the boat with the bumper. Don’t do it too quickly, though, because Ope will die. Welcome to Dead Island.
Ope’s dementia is far from the only bug in our review code, with only three weeks until UK release. The devs are prepping a day one patch based on our feedback, but this ‘final’ code is so glitchy, it seems improbable they’ll fix it all. There are little issues, such as glitchy audio, cutscenes in which the sky pops in and out of existence, and a menu screen with, y’know, frame-rate problems. Then there are the show-stoppers: crashes that wipe the game’s mini-map, crucial NPCs who get stuck in walls, save points that trap you in fights you can’t win, with no means of restarting the mission.
And beyond all that are things that might be bugs. Things like everyone you meet refers to you in the plural, even if you’re playing solo. Things like the worst clipping we’ve ever seen (where one solid thing passes through another – handy in a game about melee fighting). Best of all, there’s a health bar that’s almost meaningless. Sometimes you can tattle for hours using your last block; at other times, the merest glancing blow will wipe out a full meter. Death becomes random, and combat falls to pieces.
The patch should sort the map bug and hopeless Ope, but later on almost every mission has at least one serious glitch – can they really catch them all?
Even if it’s all fixed, it’s still a colossal disappointment, forget that startling reverse-play teaser video thai made everyone cry and hug their children: Dead Island is just a witless mash-up of Borderlands and Fallout 3.”
[1] Continue on Dead Island Review. (2011, November 1). PSM3, pp.98-99. psm3mag.com




