Review: Zack Zero
Usually when a game comes in under the radar it’s a bad omen. Zack Zero was so under the radar I didn’t even know it existed until after it released. Trailers for the game show off a Ratchet and Clank aesthetic, but with a far …
Usually when a game comes in under the radar it’s a bad omen. Zack Zero was so under the radar I didn’t even know it existed until after it released. Trailers for the game show off a Ratchet and Clank aesthetic, but with a far …
0Usually when a game comes in under the radar it’s a bad omen. Zack Zero was so under the radar I didn’t even know it existed until after it released. Trailers for the game show off a Ratchet and Clank aesthetic, but with a far …
Death is more of a minor annoyance for the modern video game character. Taking one too many bullets will usually just take you back five minutes in time. I’ve personally watched Uncharted’s Nathan Drake die a hundred times in a dozen ways and each time …
This deeply competitive app was begging for the ability to fight with other humans. In fact, it was the biggest oversight in games since Guitar Hero shipped without Freebird, or that unforgettable version of Gran Turismo that launched without any cars*. So it seemed like …
But everyone’s qualified to blabber on about match-three games, aren’t they? Bejeweled is, like, a piece of cake. Even your Mum has the odd go on Blitz, and she probably posts better scores than you. That’s the catch-all sensibility behind Triple Town, which presents you …
Designing games is hard work. NeverDead is a great example of just how hard it is. The main gameplay hook – your character being able to detach his own limbs and roll himself back together again – sounds novel on paper (and was tailor-made to …