New Game Information Summary For Today
August 29th, 2010
Round-Up: Gamasutra Network Jobs, Week Of August 27
In a busy week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Digital Chocolate, Arkane Studios and many .
Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.
It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and .
Some of the notable jobs posted this week include:
Arkane Studios: Senior AI Programmer
“We currently have a AAA unannounced title in development (PS3, Xbox 360 and PC) and are looking for a Senior AI Programmer to join our unique and talented team.”
Digital Chocolate: Product Manager (Web and Platform Services)
“Inside Digital Chocolate, the San Mateo studio is the place where the magic of creation takes place. Our products are built on the cornerstones of quality, innovation and community. We hire the best and give them the freedom to learn and do their thing, and teamwork is the norm.”
Airtight Games: Senior Animator
“Airtight Games is a group of industry veterans that are in the early stages of production on an original AAA intellectual property with a top tier publisher. We are currently recruiting highly skilled talent for key positions. This is an opportunity to get on board a unique project with a quality focused development and publishing team.”
Armature Studio: Lighting Artist
“Armature Studio is located in Austin, Texas and was founded by the key developers of the Metroid Prime franchise. We currently employ a team of industry veterans with experience on numerous games including Kameo, Starfox Adventures, Star Wars Battlefront 1 & 2, the Wing Commander series, and many . We offer a fun, creative, and challenging environment with excellent compensation and a full range of benefits.”
Digital Extremes: Graphics Programmer
“Located in the heart of South-Western, Ontario, Digital Extremes is dedicated to making AAA quality, successful games, with the best and brightest talent available. With over 125 of the industry's most talented artists, designers and programmers, we provide a positive, purpose-filled work atmosphere that in turn, drives creativity and innovation into our games. We constantly push the limits of what can be accomplished through artistic style, sleek code design, and technical efficiency.”
To browse hundreds of similar jobs, and for information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board now.
Via worldsinmotion
The GameDev.net Daily
I am interested in most phases of data processing.
A neato single-player DLC pack, Minerva's Den, is coming out for Bioshock 2. I'm a huge fan of developers releasing single-player DLC, so this is great. And while Bioshock 2 wasn't quite the game its predecessor was, it had an absolutely amazing final quarter of gameplay. So good.
The Third Birthday is hitting PSPs some time next year. A character designer for the game is also hopeful that the other Parasite Eve games will be released a PS1 Classics before The Third Birthday is released. This is a thing I am wholly in favor of.
Best Buy is going to start accepting used games. The company has been testing the service for a while, but is now rolling out the service to over 600 stores nationwide.
Ubisoft's Red Storm Studio laid off 38 employees yesterday. Red Storm has been helming the Rainbow Six and Ghost Recon franchise since 1996, but recently Ubisoft has apparently been spreading the development of those games across numerous studios worldwide. All of the unaffected employees at Red Storm will, according to an Ubisoft statement, continue to work on the multiplayer component of Tom Clancey's Ghost Recon Future Soldier in anticipation for the game's release early next year. Here's hoping anyone affected by the lay-offs lands on their feet.
And, uh, I guess Playboy is forming a game label. The “adult entertainment company” will initially be partnering with Bigpoint for the release of their free-to-play MMO Poisonville. According to a company statement, Playboy considers the video game industry a “a growing, mainstream area” and although they haven't unveiled much of their forthcoming business plan, the company is slated to target 18-35 year old males. Great. What an under-serviced demographic.
That's the week! I actually haven't done much video gaming lately, so I feel mighty ashamed about that. I do want to see Piranha 3D, though. I like [some of] Alexandre Aja's movies and was absolutely astonished to discover he directed the movie. I also like piranhas. In three-dee. I guess?
Via gamedev
Scott Pilgrim vs. The World
Avoiding the typical trappings of a licensed adaptation, Scott Pilgrim vs. The World is a stellar throwback to the 8- and 16-bit beat-em-up era that inspired both the original comic book and the recent movie. GamePro Score: 4.5
Autodesk Toronto Tour
Many of you enjoyed the tour of our 10 Duke headquarters in Montreal. As promised, here's a look inside our Toronto office. This is where a lot of the Maya and Mudbox magic happens.
[This week, our partnership with game criticism site Critical Distance brings us Ben Abraham picking out fascinating bloggers on player autonomy, building successful game worlds, and when game elements alter our perception of the game world.]
GDC Online organizers have confirmed industry veteran and Zynga chief game designer Brian Reynolds to discuss smash hit title FrontierVille and the future of social game design in a keynote at October's show in Austin.

The Game Developers Conference Europe 2010 has concluded a second successful year, confirming record overall attendance across paid attendees, media, speakers and exhibitors to the August 16th-18th show. 
It may seem strange to receive an update on Klei Entertainment's XBLA/PC/PSN action game Shank that doesn't have anything to do with brutal gun, knife, or gun/knife/knife/gun/chainsaw violence, but you'll like this anyway. In advance of next week's release (August 24 on PSN, August 25 on XBLA, “Fall” on PC), Klei has posted six songs from the game's soundtrack.
Hey! Got an iPhone, iPod Touch, or iPad? Plug that sucker in. It’s time to update.
Richard Mitchell: It was surprising to me how quickly we fell into step, actually. If you've played Portal before, it's kind of amazing how soon you start thinking cooperatively — figuring out how you need two people to solve a given puzzle. It's a different experience, but it's still Portal.
[Continuing his regular GameSetWatch column, psychologist and gamer Jamie Madigan looks at Realtime Worlds' APB to explain why people don't usually like paying by the hour for MMOs -- or other services.]















