All Stories Tagged With microsoft

Master Chief Sings: a 19-disc set of John 117′s best

With all of that space travel going on, there’s got to be plenty of downtime for the last Spartan in existence. Sure, Master Chief can just hop into a cryo-chamber and saw some wood between Halo games — but every now and then, when nobody’s around, MC likes to exercise the old pipes. You would not believe how dynamic his range is, clearly exhibited in the video past the break from IGN .

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Remedy ‘too small’ to make Alan Wake PC (Alan Wake)

CVG: Microsoft announced that the PC version of Alan Wake had been ditched back in February – and would-be customers were left more than a little upset. Microsoft said the decision was made because ‘the most compelling way to experience Alan Wake was on the Xbox 360′. However, Alan Wake developer Remedy has revealed another factor – the fact it is too small to work on two major projects at once

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Xbox 360 gaining USB storage support in 2010 update

Documentation obtained by Joystiq – and subsequently confirmed with two separate sources – reveals that “USB Mass Storage Device Support on Xbox 360″ will soon be a reality. The document, authored by a senior software development engineer at Microsoft, states that due to “increased market penetration of high-capacity, high throughput USB mass storage devices, a 2010 Xbox 360 system update” will allow consumers to save and load game data from USB devices. The update is purportedly coming in Spring 2010.

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Xbox 360 120GB HDD discounted in the US too, again ‘while supplies last’

After discovering that the Xbox 360 120GB hard drive has been discounted in Europe “while supplies last,” Joystiq has now learned that the drive has been discounted in the United States as well. When asked if the European discount would make it overseas, a Microsoft representative informed Joystiq that the drive has been reduced to $129.99. Again, the rep noted that the discount will apply “while supplies last,” which implies that the 120GB drive won’t be around for much longer

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Project Natal focus on ‘brand-new experiences’ not ‘little Natal components’

With the news that Project Natal would offload the image processing to the Xbox console – as opposed to handling those duties in hardware on the device itself – and consume as much as 1 0 to 15 percent of the console’s overall “computing resources,” we became concerned that the potential for “supplemental” input in core games would be blunted. When asked what percentage of the Project Natal-enabled games in development would be Natal-exclusive as opposed to Natal-enhanced titles, Microsoft’s Aaron Greenberg told Joystiq, “Our focus is on most if not all them will fall into that category of completely unique, brand-new experiences for Natal.” “We’re going to manage the portfolio very carefully and our focus is going to be on bringing completely brand new original experiences to the market when we launch Natal,” Greenberg said.

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