All Stories Tagged With project natal

More Natal applications revealed in LA Times preview

In just a couple short days, we’ll be soaking in the Vitamin D provided by the blaring Los Angeles sun, digging for stories at the Electronic Entertainment Expo . One of the first events we’ll be attending is a preview of Project Natal — an occasion which could bring about some major announcements for the peripheral. Before that, though, the LA Times has published a hands-on report on the device that’s worth checking out, as it reveals a pair of heretofore unannounced Natal applications

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Crave announces bowling for Natal

We’re sorry if the above headline is misleading, but we feel we should inform you of two things. One, Crave has not announced a game show entitled “Bowling for Natal,” so don’t expect to see everyday schlubs competing for a Natal on daytime TV anytime soon. Two, what Crave has announced, according to Multiplayer , is a bowling game that will support Microsoft’s Project Natal.

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Project Natal a “midlife kicker”

Robbie Bach, the soon-departing head of Microsoft’s Entertainment & Devices Division, sees Project Natal as a “midlife kicker” for the Xbox 360. Talking in a retrospective Q&A, the executive called the controller-free motion controller the ‘holy grail’ of the console world and sees it as something that can be used to produce innovation for years to come

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Analyst: Natal’s launch line-up too big to fit all publishers, will “overshadow” Move

During the latest Bonus Round – featuring the always well-dressed industry analyst Michael Pachter – there was a lot of talk and focus on E3, Sony and Move. According to Pachter, Microsoft will most certainly “overshadow” Sony’s PlayStation Move during this year’s Electronic Entertainment Expo with Project Natal .

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Capcom president on E3 2010, new motion controllers

Speaking to the Financial Times (registration required) Capcom president Haruhiro Tsujimoto declared that the success of Microsoft and Sony’s upcoming Natal and Move motion controllers depends on sound planning. “If there isn’t a strong business model message from the platform holders about how they will develop motion controllers with users,” said Tsujimoto, “then I don’t think it will go well.” In other words, Tsujimoto places the onus of success on the manufacturers of the motion controllers, and not necessarily on the games that will be created for them. Tsujimoto also took time to reiterate Capcom’s stance on overseas game developers , noting that the company will use them for sequels to established products.

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